Monday 18 April 2011

Texture Progress

28/04/11- Decided to redo it

Where I'm at with my Dominance War entry:

Wednesday 6 April 2011

Dominance War V

Dominance War is a massive online game art competition, where character artists from around the world compete to produce the best work. I'm not aiming to win, some of the best artists in the industry will be competing, but hopefully it will give me the chance to produce a solid portfolio piece, and get some critiques from other artists.

This is the fifth iteration of the competition, and the theme this year is 'Gods and Goddesses', full details can be found here: http://www.dominancewar.com/2010/main/en_rules.php


Anyway, here's where I’m currently at with my entry, along with a link to my WIP thread at Gameartisans, where I’m posting my progress.

http://www.gameartisans.org/forums/showthread.php?t=19730#post273945


Wednesday 23 February 2011

Finished skeleton warrior

The finished skeleton warrior model, viewed in Marmoset Toolbag. Two different lighting conditions are shown: 'bluesky', and 'sunlight'.

Scroll down to the previous post for a turntable video.


Skeleton Turntable

Wednesday 16 February 2011

Skeleton WIP



Here's an update on a character I've been working on. Started out as an anatomy study in ZBrush, but I've decided to make him into a game ready skeleton warrior.
When I'm done texturing, i'll give him an sword and shield, and post the finished model.

Wednesday 9 February 2011

Speed sculpts

www.gameartisans.org has been hosting regular speed sculpting challenges, just for fun.
Today's theme was cowboys and Indians.
Sculpt took about 2 hours, the idea being to just get the basic forms down, rather than produce a flawless, finished bust. Which is why it looks a little shoddy in places.


These two were done for the previous days, when the themes were 'badass' and 'femme fatale'.
Again, not the best sculpts, but quick and fun.

Saturday 5 February 2011

Spider-Man



This was the last finished character i made. It was for the commicon challenge over at www.gameartisans.org, which took place in October.
The model weighed in at 9920 tris, and used a 2048 normal, specular, and diffuse map.

Intro

Hi there!
My name is Paul Duckett and I'm an aspiring character artist, looking for any type of work.
This blog will act as an art dump for any 3D projects that I am working on.